One of the central aspects of the game is the turn itself and the players possibilities within!
- The active player generates his bonuses from his controlled fields.
- He can perform 1 and only one action to take influence on the board. Then the next player takes his turn.
This mechanism of 1 action promotes fast turning rounds, ability to react on other players decisions and the necessity to create priorities at a large pool of options.
– solve public missions (best before your opponents do)
This is already a big variety of actions and the players have to adapt their strategies to the board additionally. But cause of the 1 action per round, the turn is not overcrowded and it’s easy to create a suitable strategy.